rt-541

projects / advent harvest

Advent Harvest

A turn-based creature-team battler with roguelite dungeon crawling, built in Godot 4. The systems come first: a procedurally generated overworld you walk across, tactical battles on terrain that matters, and saves that hold up under test. Stand-in art while the bones get strong. In active development.

// by the numbers

tests
516
assertions
134k
seeds per survey
300
generator version
v4

// milestones

// screenshots

Early Advent Harvest overworld: flat hex-chart look with a visible grid
Before: the original hex-chart overworld, visible grid and all.
Advent Harvest 2.5D overworld: blended ground, cliff strips, trees and rocks with shadows
After the 2.5D pass: neighbor-blended ground, cliff relief, y-sorted props, no visible grid.
Zoomed-out winter region with formation-driven vegetation clusters
Map scale: formation-driven vegetation cover flowing across biome borders.
Carved coastline with dense forest meeting open ocean
A carved coastline meeting the ocean substrate.
Montage grid of 500 generated world maps, each a different landmass layout
500 seeded worlds from one generator: continents to archipelagos, no two alike.